﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace UlyssesAgenda.CoreLib
{
    public interface IGameEngine
    {
        DateTime StartupTime { get; }
        GameObject GetInstance(string canonicalName);
        GameObject GetOrCreateInstance(string canonicalName);
        GameObject CreateInstance(string canonicalName);
        Dictionary<string, string> LoadState(string canonicalName);
        void SaveState(Dictionary<string, string> state, string canonicalName);
    }
}
